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I'm a level designer, photographer, traveler and painter based in Boston, Massachusetts. I recently graduated from the Northeastern University studying Game Science and Design.

I graduated from Purdue University with a Bachelor of Science in Computer Graphics Technology with a focus on Game Development and Design. I received a certification in Level Design for Games instructed by Emilia Schatz, Lead Designer at Naughty Dog. I draw inspirations from architecture and landscapes from places I've visited, history, science, paintings, and literature.

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alpguldur@gmail.com

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Alp_Guldur_Resume.pdf



Education:


Northeastern University, Boston, MA, USA

Master of Science in Game Science and Design, GPA: 3.45 / 4.00, Sep 2018 – May 2020


Computer Graphics Master Academy (CGMA)

Certificate in Level Design for Games, August - October 2018   (View Certificate)


Purdue University, West Lafayette, IN, USA

Bachelor of Science in Computer Graphics Technology, GPA: 3.23 / 4.00, Aug 2014 – May 2018



Experience:


Creasaur Entertainment

Level Designer Intern, May 2019 – Aug 2019

  • Shipped two games on mobile platforms – physics-based puzzle and infinite runner
  • Designed 100 puzzle levels and prototyped 8 puzzle mechanics
  • Collaborated with programmers and designers in developing a level editor to increase efficiency in building levels

Argedor Information Technologies

Software Engineering Intern, June – August 2016

  • Developed a map-based UI framework for the automation project to collect, analyze and simulate data
  • Implemented UI features for users to mark locations, save data in each marker, use heat maps and show traffic
  • Built the framework using Java and Vaadin for high maintainability and prototyped the features with AngularJS


Personal Projects:


World's Edge           Doom (2016) Level

  • Designed a narrative-driven single-player level with emphasis on exploration and combat
  • Scripted enemy AI behaviors for combat encounters

Ascension           Portal 2 Level

  • Built a three-part puzzle combining several gameplay mechanics
  • Playtested and iterated the puzzle based on 5 playtests a week

Blockmesh Levels

  • Designed 10 levels using composition, mental mapping, shape language and emotive design techniques
  • Playtested one level each week and iterated the layout based on the player feedback


Team Projects:


Imugi The Dragon           Level Designer

  • Designed 2 environment layouts for an underwater side-scrolling game
  • Collaborated with artists to create an aesthetic of exploring a maze-like ocean

Cyber Grunt           Game Designer

  • Collaborated with programmers in creating a 3D single-player top-down shooter game
  • Designed the level and combat mechanics for fast-paced survival gameplay
  • Playtested and balanced player and enemy abilities using C++ and Blueprint Visual Scripting


Skills:


Level Design

  • Environment Layout Design
  • Combat Encounter Design
  • Puzzle Design
  • Rapid Prototyping
  • Narrative Design
  • Documentation

Programming

  • C#, C++
  • Unreal Blueprint Visual Scripting
  • Java, JavaScript
  • HTML, CSS, PHP, SQL

Software

  • Maya (7 years)
  • Photoshop
  • Unreal Engine 4
  • Unity 3D
  • Hammer Source Editor
  • Github, Trello

Languages

  • English (Fluent)
  • Turkish (Fluent)
  • German (Intermediate)