I'm a level designer, photographer, traveler and painter based in Boston, Massachusetts. I recently graduated from the Northeastern University studying Game Science and Design.
I graduated from Purdue University with a Bachelor of Science in Computer Graphics Technology with a focus on Game Development and Design. I received a certification in Level Design for Games instructed by Emilia Schatz, Lead Designer at Naughty Dog. I draw inspirations from architecture and landscapes from places I've visited, history, science, paintings, and literature.
Education:
Northeastern University, Boston, MA, USA
Master of Science in Game Science and Design, GPA: 3.45 / 4.00, Sep 2018 – May 2020
Computer Graphics Master Academy (CGMA)
Certificate in Level Design for Games, August - October 2018 (View Certificate)
Purdue University, West Lafayette, IN, USA
Bachelor of Science in Computer Graphics Technology, GPA: 3.23 / 4.00, Aug 2014 – May 2018
Experience:
Creasaur Entertainment
Level Designer Intern, May 2019 – Aug 2019
- Shipped two games on mobile platforms – physics-based puzzle and infinite runner
- Designed 100 puzzle levels and prototyped 8 puzzle mechanics
- Collaborated with programmers and designers in developing a level editor to increase efficiency in building levels
Argedor Information Technologies
Software Engineering Intern, June – August 2016
- Developed a map-based UI framework for the automation project to collect, analyze and simulate data
- Implemented UI features for users to mark locations, save data in each marker, use heat maps and show traffic
- Built the framework using Java and Vaadin for high maintainability and prototyped the features with AngularJS
Personal Projects:
World's Edge Doom (2016) Level
- Designed a narrative-driven single-player level with emphasis on exploration and combat
- Scripted enemy AI behaviors for combat encounters
Ascension Portal 2 Level
- Built a three-part puzzle combining several gameplay mechanics
- Playtested and iterated the puzzle based on 5 playtests a week
Blockmesh Levels
- Designed 10 levels using composition, mental mapping, shape language and emotive design techniques
- Playtested one level each week and iterated the layout based on the player feedback
Team Projects:
Imugi The Dragon Level Designer
- Designed 2 environment layouts for an underwater side-scrolling game
- Collaborated with artists to create an aesthetic of exploring a maze-like ocean
Cyber Grunt Game Designer
- Collaborated with programmers in creating a 3D single-player top-down shooter game
- Designed the level and combat mechanics for fast-paced survival gameplay
- Playtested and balanced player and enemy abilities using C++ and Blueprint Visual Scripting
Skills:
Level Design
- Environment Layout Design
- Combat Encounter Design
- Puzzle Design
- Rapid Prototyping
- Narrative Design
- Documentation
Programming
- C#, C++
- Unreal Blueprint Visual Scripting
- Java, JavaScript
- HTML, CSS, PHP, SQL
Software
- Maya (7 years)
- Photoshop
- Unreal Engine 4
- Unity 3D
- Hammer Source Editor
- Github, Trello
Languages
- English (Fluent)
- Turkish (Fluent)
- German (Intermediate)